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Doodle World (Working Title)

Doodle World (Working Title) is a 2D Platformer I'm currently making in Construct. It was originally a small game consisting of two levels that I made for my Senior Studio Class. But now I'm expanding it in my current Portfolio Class. My aim is to update the two levels I made graphically, add more levels, and redesign the characters, so they're actual characters and not literal squares.

Play the Alpha here! http://zenbinder.com/games/ryan/

I will be adding more updated screenshots in the coming weeks and hopefully a playable beta version as well.

Mountains Level - Early Development Phase

Mountains Level - Early Development Phase

Mountains Level - Early Development Phase

Mountains Level - Early Development Phase

Lake Level - Early Development Phase

Lake Level - Early Development Phase

Gameplay Point of View - Early Development Phase

Gameplay Point of View - Early Development Phase

New Player Redesign
Chase Canvas (Working Name)
Character Sprites made in PISKEL

New Player Redesign
Chase Canvas (Working Name)
Character Sprites made in PISKEL

New Player in the Gameplay Point of View

New Player in the Gameplay Point of View

New Player with some new animations

New Player with some new animations

Mountains Level with New Environment Assets. Made in PISKEL.

Mountains Level with New Environment Assets. Made in PISKEL.

Half way through redesigning the environment.

Half way through redesigning the environment.

Half way through redesigning the environment.

Half way through redesigning the environment.

Half way through redesigning the environment.

Half way through redesigning the environment.