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Kritter Kaboom

A collaboration project I did with fellow students Ebony McClamb and Emerald Saucedo. This is a top down Action game where you play as the ladybug Cadet Lidae and defend his home turf from invading Eight Leg bugs.
*I am responsible for the Level Design, Planning and Set Dressing.
*Emerald designed all the characters and created all the environment props.
*Ebony did the coding, wrote the story and gathered the music/sound.

Kritter Kaboom Gameplay Trailer

Establishing view of the Six Legs Village that would lead to the first level.

Establishing view of the Six Legs Village that would lead to the first level.

The beginning of the first level.

The beginning of the first level.

Wide Shot of the second level, the Eight Legs's Hideout.

Wide Shot of the second level, the Eight Legs's Hideout.

Early planning stages for the level layout.

Early planning stages for the level layout.

The plan was to create a pathway of challenges that would gradually test the plauyer's abilities more. And to have rest stops in between.

The plan was to create a pathway of challenges that would gradually test the plauyer's abilities more. And to have rest stops in between.

Character Bio of the player, CC Lidae. Character Design by Emerald Saucedo.

Character Bio of the player, CC Lidae. Character Design by Emerald Saucedo.

Character Bio of the supporting character, Filege McVolant. Character Design by Emerald Saucedo.

Character Bio of the supporting character, Filege McVolant. Character Design by Emerald Saucedo.

Character Bio of the main antagonist, Lord Aranea. Character Design by Emerald Saucedo.

Character Bio of the main antagonist, Lord Aranea. Character Design by Emerald Saucedo.

2D character models and logos used in the game. Art and Character Designs by Emerald Saucedo.

2D character models and logos used in the game. Art and Character Designs by Emerald Saucedo.

Page 1 of the Intro Comic. I did the comic and based it off of Emerald's art style.

Page 1 of the Intro Comic. I did the comic and based it off of Emerald's art style.

Page 2 of the Intro Comic. I did the comic and based it off of Emerald's art style.

Page 2 of the Intro Comic. I did the comic and based it off of Emerald's art style.

Early landscape blockouts. Here, I had grittier textures for the landscape, but it didn't fit with the overall art style, so I scrapped it for something simpler.

Early landscape blockouts. Here, I had grittier textures for the landscape, but it didn't fit with the overall art style, so I scrapped it for something simpler.

More early landscape blockouts

More early landscape blockouts

I originally designed the map to have way too much grass, which severley affected the game's overall performance, so I removed a lot of it so the game would run better.

I originally designed the map to have way too much grass, which severley affected the game's overall performance, so I removed a lot of it so the game would run better.

Gameplay Camera and HUD

Gameplay Camera and HUD

Bird's Eye Overview of the Level 1 Map.

Bird's Eye Overview of the Level 1 Map.